The lead writer, Meg Jayanth, won a Writers' Guild of Great Britain award for her work on the project. Despite being a game, The Telegraph newspaper also named it as "one of the best novels of 2014". The iOS version was named as Time 's 2014 Game of the Year. AppleNApps said of the same iOS version "The story is absolutely superb with the little twists, and nuances on the classic to keep you constantly engaged to press onwards." Pocket Gamer said, "It's rich with ideas, brilliantly written, and creates a world that you'll want to visit over and over again." Gamezebo said that the same iOS version "has a solid amount of depth to it, a great story.It's a challenge – but an intelligent one." Phill Cameron of The Daily Telegraph described the iOS version as "one of the finest examples of branching narrative yet created". The game received "generally favorable reviews" on all platforms according to the review aggregation website Metacritic. The game is partly inspired by the steampunk genre, featuring such elements as sapient mechanical transport, hovercraft, submersibles and a city that walks on four gigantic legs. ![]() The game has several secrets, easter eggs and hidden endings, as well as several references to Verne's works, including Twenty Thousand Leagues Under the Sea and From the Earth to the Moon. ![]() The choices made by the player in story sections can also have a large impact on how the journey proceeds. In their role as valet, the player must manage their finances, their master's health, and time, as well as buying and selling items in different markets around the globe. The developers estimate that on one complete circumnavigation of the globe players will see approximately 2% of the game's 750,000 words of textual content. Each city and journey contains unique narrative content. The game follows the course of this adventure, as narrated by Phileas Fogg's manservant Passepartout, whose actions and decisions are controlled by the player.Īfter leaving London on an underwater train to Paris or a mail carriage to Cambridge, the player can choose their own route around the world, travelling from city to city. The year is 1872 and Monsieur Phileas Fogg has placed a wager at the Reform Club that he can circumnavigate the world in eighty days or less. ![]() The plot is loosely based on Jules Verne's 1873 novel Around the World in Eighty Days. Plot and gameplay In 80 Days, the player makes choices that impact the direction the story takes. It employs branching narrative storytelling, allowing the player to make choices that impact the plot. It was released for Microsoft Windows and OS X on September 29, 2015. 80 Days is an interactive fiction game released by Inkle for iOS platforms on J and Android on December 15, 2014.
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